There are currently 4 thrown items in PlayerUnknown's Battlegrounds, and each can be used for a specific purpose. Though they take up a lot of room in your backpack, you should always have at lease a single Frag Grenade on hand. The importance of a grenade is highlighted when breaching a house with enemies or providing cover when moving across an open field.
Smoke grenades are obviously excellent at obfuscating enemy vision, and can also be used as a distraction: throw it one way and run the other, your enemies will presume you will run to where the Smoke is protecting. Stun grenades are essentially flash grenades, and are best used in close-quarters such as in houses or if you can manage, next to enemies behind structures.
Molotove cocktails set a large area of fire, dealing sustained damage to anyone who is unfortunate enough to be set alight. Take the time to familiarize yourself with each weapon in PUBG, especially in the Lobby where the weapons are laid out on tables for you to use. Understanding a weapon's stats will help you use it correctly in any given situation.
Be sure to check out our guide on how to earn more Battle Points as well as our guide on how to get a trench coat. Sam Chandler is the Australian piece of the AllGamers puzzle. Out of all his gaming-related passions, collecting N64 games, speedrunning, and Souls games rank among the most important. You can reach Sam through Twitter, SamuelChandler , or through his email, sam. Join Our Newsletter and keep up to date on the latest from HyperX.
We promise to handle your information in line with our privacy policy. This site uses cookies to provide enhanced features and functionality. All you do is bet and hit A. Again and again. You'll often lose. You'll always be bored. This is just abysmal. If some element of skill were added say the player hits a button to stop each spinner, trying to time his stops to get matches , this could have worked.
As is, this is an awful mini-game. And, unfortunately, you'll need to play a lot of it to unlock five items for use in Fable II. That brings us to the big flaw in Pub Games' design. To unlock the fifteen unique items for use in Fable II, you must enter tournaments for the different mini-games.
Each tournament becomes successively harder, but each reward becomes more valuable as you progress. Tournaments pit you against faceless AI opponents who tend to have far greater luck at the table.
While you can easily win in Keystone and Fortune's Tower by betting wisely, Spinnerbox is a crapshoot. Emphasis on crap. You get spins that's a lot of times pressing A to pray and hope that you earn a lot of cash and beat out your opponents. And there are five Spinnerbox tournaments. Tournaments unlock as you earn star rankings.
To get stars in each of the three games, you need to gamble. It doesn't matter if you win or lose, just as long you are betting. But you have to play quite a lot of each game to earn all five stars and unlock the final round of tournaments. For a time that was probably closer to the truth than reality, but with the 1. It can no longer hold an 8x, and some of the stats were changed. That being said it is still very good, especially if you have a quick trigger finger.
The SCAR is one gun that is very divisive, but there is no arguing that in close to medium range it is great at spraying down foes. In the current meta of running double AR it is always a good choice to take one over many other weapons. In terms of raw damage up close the Vector is a machine, but running it without an extended mag is a really bad idea. With an extended mag and a few other attachments this becomes perhaps the best close range weapon out there, so always keep an eye out for one.
Of course, if the blue circle is clearly going to an open area, short range is not your friend. The big advantage is that it runs on 9mm ammo, which is so common you would struggle to have less than in every game.
This is always a great option for a secondary weapon and can even be paired up with a sniper. If you are playing in an urban area then the S12K is your best friend. Despite being a shotgun it has a rapid rate of fire that is ridiculously good, and the damage output will make anyone stupid enough to come within 15 yards of you fall to the ground instantly. If you can get an extended mag then you can easily run this in duos and squads, although it is obviously poor in open areas.
In solo games the double barrelled S can be quite the weapon. If you hit both shots at close range then your opponents stand no chance, but if you come across a couple of people together you will lose that fight. This is currently known to be true. You will always gain two corruption points when you play a pub game. The Fable Wiki. The Fable Wiki Explore.
Fable Series. Weapon Variants Legendary Weapons Augmentations. Explore Wikis Community Central. Register Don't have an account? Fable II Pub Games.
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