Awakening the goblin kingdom online game




















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See the Cookie Policy for more details, including how to disable cookies. After overcoming the Dreamless Castle and Moonfell Wood, you have come to the rugged, mountainous snow-peaked Goblin Kingdom.

Princess Sophia, the only human seen in over a century in this part of the world, seeks answers from its wise King about the fate of the rest of her people. But dark portents await: things are not well in the Kingdom, and dark shadows lurk waiting to trap the unwitting Princess in Awakening: The Goblin Kingdom! Your Security and Privacy are important to us! Privacy Policy. Your username will be displayed on your review. Pick a username you like and can share with others.

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Show Me How. Big Fish Games. PC Games. Mac Games. Big Fish Casino. Android Games. Share on Facebook Tweet Gift this game. Awakening: The Goblin Kingdom. PC Also available on Mac. Play Now Download the free trial This game will not work on your operating system. Are you sure you want to download this game?

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This game will not work on your operating system. I really enjoy this game from beginning 'til the end. Also all of this series is one of my favorite games I ever played! Thank you Boomzap for making this beautiful yet amazing game! I adore your gorgeus graphics. Good job, dev. Rated 5 out of 5 by Gameritis50 from A highly recommended part of the series This is a great game, and will surely keep you entertained. The puzzles are fairly easy, and when you finish, you will want to play the rest of the series of awakening as I did.

Play to find out why NIce graphics, storyline, music, and gameplay. Not too hard, but the mini-games were sometimes too hard and tedious and a little too many of them. But all in all, a great game. Playing any game on the hardest mode seems to me, a given On that note And its such a fun game, I have to give the minis a pass in that area! Rated 5 out of 5 by lolfishlolcat from Wow!

I cannot get over the brilliance of this game! The animation is beautiful, and the entire game is just a work of art!

Well done to the makers of Awakening! The Big Fish Guarantee: Quality tested and virus free. No ads, no adware, no spyware. Get the latest games, special offers, and more! Rotate the eyes and the mouth on the mask to match the one in the list T. Move the wings to the totem U. Tip over the jar V. Rotate the lenses so the moon is over the lamp W. Move the crystal to the stand X. Talk to the Wise One, then exit the hut. Note the glowspore lantern A.

Talk to the Gnomish Elder for a mini-game C. Select the correct butterfly. Using the clues on the left, click on the correct butterfly on the right. There will be 3 sets of clues. Look at the glowspore lantern. Find the pair of items that match the clue in the center D.

Click on identical pairs of silhouettes. Walk left to the Wise One's hut and look at the table under the window on the left. Drag one glitterstone to the mortar bowl F. Click, hold and drag the pestle in a circular motion G. You will see the the glitterstone gradually break into smaller pieces H. When it is sufficiently ground, it will automatically move to the paper I. Repeat this process for the other 2 glitterstones J. Place the colored dust from the left into the squares and change the circle to match the border.

Place the colored dust into each square per the number noted. Exit the hut and talk to the Gnomish elder to learn of the tools he hid. Walk right to the ancient shrine, then go to the Shrines to the Oracle. Note the Aspect of Courage on the left K. Note the Aspect of wisdom in the center L. Look at the Aspect of Faith's table on the right M.

Restore the glass picture. Restore the butterfly. Using the picture in the upper left as a color reference P , take the colored dust from the left Q and use it on the butterfly.

You may need to click several times in each section to fill in the color. Exit the shrines and look at the Golden Needle Pine. Using all the tubes, connect the resin tap T to the collection cup U. Walk to the Shrines of the Oracle and look at the table on the left. Untangle the threads, so that none cross each other. The red lines indicate that they are crossed somewhere, while the blue lines indicate that none cross that line. Drag the chess pieces to untangle the lines.

You have 2 boards to untangle. Exit the close-up, then walk right to the Ancient Shrine. Looking at the first spot on the encryption plate B , turn the top wheel so the arrow points to the same symbol C , and turn the bottom wheel so the arrow points to the same color D.

Take the symbol and color from between the 2 wheels E and enter it in the first place of the code on the lower right F. Repeat this process with the remaining 3 symbols. Walk forward to enter the Sacred Grove. Note the lichen patch G. Note the Fairy ring H. Click on the handle to open the crate for a mini-game. Restore the picture by dragging the tiles into position. Note — this mini-game is randomized, your solution will vary.

Exit the Peddler's stand and look at the fairy ring. Place the Bolgin coins next to the mushroom that wants them. Click on a mushroom to learn what it likes and find that coin.

Click on 2 coins to swap position. Continue this process until all the mushrooms have the coins they want. Look at the Lichen patch for a mini-game. Find the matching dewdrops. Click on matching pairs of dewdrops, then take the final dewdrop I. Walk forward to the hedge maze J.

Select the Singing Shrooms on the right K. Click on the glass chimes for a mini-game L. Clear the field of glass beads by clicking on groups of 3 or more to remove them. Should you have any leftover beads you must start the screen again.

There are 3 levels to this mini-game. Click on the indicated bead groupings in numerical order There is the 2nd level to this mini-game. There is the 3rd level to this mini-game. Note — you can read the signs in front of each Shroom for a clue on how to help. Note the Lead Shroom in the center P. Move the mushroom to the correct position. Look under a mushroom to see which mushroom belongs in that position. Drag a mushroom to another to swap positions.

Find the fungus in each of the 6 groups that does not match. The first 3 are shown here. Find the fungus in each group that does not match. The last 3 are shown here. Walk down twice to return to the Sacred Grove. Exit the close-up and talk to the peddler S. Walk down twice, then go left to the Wise One's hut. Complete the ink drawings by dragging your mouse along the faint lines on the right side of each picture.

Note — If your picture is not completing, try putting more ink at the corners or where you have missed the faint lines. Exit the hut, then go right to the Ancient Shrine. Walk forward twice, then look at the Singing Shrooms. Using the lens, locate all the bugs on the list. You will earn a song from the Singing Shrooms that gives you directions for the Hedge Maze.

Exit the Singing Shrooms, then walk forward to the Hedge Maze. Refer to your journal for the directions — right, right, up, left, up C. Walk right, right, up, left, and up. Note — if you get lost in the maze, just walk down to exit. Walk down 4 times, then go left to the Wise One's hut. Exit the hut and walk forward to the underground lake pier. Restore the plans. Click to rotate a piece if necessary, then drag it into position. There are 2 layers to this jigsaw-like mini-game. Place the lower white pieces first G.

Then place the vellum-like pieces over the first layer H. Place all the pieces into the outline. Select the finished boat to depart. Chapter 4: Return to Gobholme Note the fishing net A.

Look at the locked wheelie bag and click on the lock for a mini-game C. Press the 5 buttons that have no matches on the lock. Push the 5 buttons D. Click on the lid of the wheelie bag so it will open. Click on the wheelie bag to move it under the wooden shelves.

Look at the fishing net for a mini-game. Find the pair of fish that match the clue in the center G. The clues are shown with the fish that match the description.

Note the ragged curtains I. Note the docking frame L. Look at the wooden shelves for a HOS M. You must open and close all the door and drawers to find all the items. The doors have been removed and drawers opened to show all the items. Take the paintbrush and paint the anchor red N. Take the weight and use it on the scale O. Take the oar paddle and move it to the oar handle P. Click on the wheelie bag and look at the docking frame for a mini-game.

Remove all the grime from behind the parts Q. This is done by creating chains of 3 or more matching parts over the grime. Click on 2 parts to swap position and form a chain of 3 or more like parts R. Continue making matches until the background is all clean S. Exit the dirty work surface and look at the ragged curtains.

Read the note to learn you need prismatic glasses to see the lock T. Walk down, then look at the working surface. Create Your Account Not you? Sign up with a different email. Resend Unlock? We have sent an email with instructions on how to unlock your account. Your unlock instructions could not be sent at this time, please try again later. Resend unlock instructions. There was a problem with your change attempt.

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